CfP: Screen Bodies (Journal); by: 01.11.2022

Screen Bodies; Editor: Andrew J. Ball (Harvard University) (Web)

Proposals by: 01.11.2022

Screen Bodies is a multidisciplinary peer-reviewed online-journal that is devoted to the interface of art, science, and technology. The journal’s aim is to examine how bodies engage with and are engaged by screens, as well as how bodies are represented on screens. It features critical, theoretical, and empirical methods used in the diverse fields comprising the humanities, social sciences, computer science, communications, and the arts.

Screen Bodies is a publication where scholars, creators, and scientists come together to map new media ecologies with an eye toward the aesthetic, ethical, and political dimensions of emerging technologies as well as to matters of design, programming, engineering, and performance. The first issue was published in 2016.

Call for Papers (PDF)

Screen Bodies invites submissions to be considered for a forthcoming general issue. The editors welcome work that focuses on matters of embodiment in media arts from any of the disciplinary or methodological perspectives described below.

Areas of focus include but are not limited to: media arts, cinema, intermediality, human machine interface, interactivity and virtuality, intelligent and transactive spaces, smart environments, machine learning, generative art, biotechnology, virtual bodies, motion capture, artificial intelligence, UX, IOT, social robots, gaming, and digital humanities.

Research articles are typically between 6k-9k words. Manuscripts submissions and book reviews should be submitted to Andrew J. Ball at by or before November 1, 2022. For more information, including the style guide, visit the Website.

Source: H-Net Notifications